Interactive Decision Making for Autonomous Vehicles in Dense Traffic

September 27, 2019 Β· Declared Dead Β· πŸ› International Conference on Intelligent Transportation Systems

πŸ‘» CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors David Isele arXiv ID 1909.12914 Category cs.AI: Artificial Intelligence Cross-listed cs.RO Citations 49 Venue International Conference on Intelligent Transportation Systems Last Checked 4 months ago
Abstract
Dense urban traffic environments can produce situations where accurate prediction and dynamic models are insufficient for successful autonomous vehicle motion planning. We investigate how an autonomous agent can safely negotiate with other traffic participants, enabling the agent to handle potential deadlocks. Specifically we consider merges where the gap between cars is smaller than the size of the ego vehicle. We propose a game theoretic framework capable of generating and responding to interactive behaviors. Our main contribution is to show how game-tree decision making can be executed by an autonomous vehicle, including approximations and reasoning that make the tree-search computationally tractable. Additionally, to test our model we develop a stochastic rule-based traffic agent capable of generating interactive behaviors that can be used as a benchmark for simulating traffic participants in a crowded merge setting.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

πŸ“œ Similar Papers

In the same crypt β€” Artificial Intelligence

Died the same way β€” πŸ‘» Ghosted