Gaze Gestures and Their Applications in human-computer interaction with a head-mounted display
October 16, 2019 Β· Declared Dead Β· π arXiv.org
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Authors
W. X. Chen, X. Y. Cui, J. Zheng, J. M. Zhang, S. Chen, Y. D. Yao
arXiv ID
1910.07428
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.CV
Citations
11
Venue
arXiv.org
Last Checked
4 months ago
Abstract
A head-mounted display (HMD) is a portable and interactive display device. With the development of 5G technology, it may become a general-purpose computing platform in the future. Human-computer interaction (HCI) technology for HMDs has also been of significant interest in recent years. In addition to tracking gestures and speech, tracking human eyes as a means of interaction is highly effective. In this paper, we propose two UnityEyes-based convolutional neural network models, UEGazeNet and UEGazeNet*, which can be used for input images with low resolution and high resolution, respectively. These models can perform rapid interactions by classifying gaze trajectories (GTs), and a GTgestures dataset containing data for 10,200 "eye-painting gestures" collected from 15 individuals is established with our gaze-tracking method. We evaluated the performance both indoors and outdoors and the UEGazeNet can obtaine results 52\% and 67\% better than those of state-of-the-art networks. The generalizability of our GTgestures dataset using a variety of gaze-tracking models is evaluated, and an average recognition rate of 96.71\% is obtained by our method.
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