Using Markov Decision Process to Model Deception for Robotic and Interactive Game Applications
October 22, 2019 Β· Declared Dead Β· π IEEE International Conference on Consumer Electronics
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Authors
Ali Ayub, Aldo Morales, Amit Banerjee
arXiv ID
1910.10251
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.MA,
cs.RO
Citations
3
Venue
IEEE International Conference on Consumer Electronics
Last Checked
4 months ago
Abstract
This paper investigates deception in the context of motion using a simulated mobile robot. We analyze some previously designed deceptive strategies on a mobile robot simulator. We then present a novel approach to adaptively choose target-oriented deceptive trajectories to deceive humans for multiple interactions. Additionally, we propose a new metric to evaluate deception on data collected from the users when interacting with the mobile robot simulator. We performed a user study to test our proposed adaptive deceptive algorithm, which shows that our algorithm deceives humans even for multiple interactions and it is more effective than random choice of deceptive strategies.
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