Mixing realities for sketch retrieval in Virtual Reality
October 25, 2019 Β· Declared Dead Β· π International Conference on Virtual Reality Continuum and its Applications in Industry
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Authors
Daniele Giunchi, Stuart james, Donald Degraen, Anthony Steed
arXiv ID
1910.11637
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.CV
Citations
17
Venue
International Conference on Virtual Reality Continuum and its Applications in Industry
Last Checked
4 months ago
Abstract
Drawing tools for Virtual Reality (VR) enable users to model 3D designs from within the virtual environment itself. These tools employ sketching and sculpting techniques known from desktop-based interfaces and apply them to hand-based controller interaction. While these techniques allow for mid-air sketching of basic shapes, it remains difficult for users to create detailed and comprehensive 3D models. In our work, we focus on supporting the user in designing the virtual environment around them by enhancing sketch-based interfaces with a supporting system for interactive model retrieval. Through sketching, an immersed user can query a database containing detailed 3D models and replace them into the virtual environment. To understand supportive sketching within a virtual environment, we compare different methods of sketch interaction, i.e., 3D mid-air sketching, 2D sketching on a virtual tablet, 2D sketching on a fixed virtual whiteboard, and 2D sketching on a real tablet. %using a 2D physical tablet, a 2D virtual tablet, a 2D virtual whiteboard, and 3D mid-air sketching. Our results show that 3D mid-air sketching is considered to be a more intuitive method to search a collection of models while the addition of physical devices creates confusion due to the complications of their inclusion within a virtual environment. While we pose our work as a retrieval problem for 3D models of chairs, our results can be extrapolated to other sketching tasks for virtual environments.
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