D-Point Trigonometric Path Planning based on Q-Learning in Uncertain Environments

October 26, 2019 Β· Declared Dead Β· πŸ› arXiv.org

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Authors Ehsan Jeihaninejad, Azam Rabiee arXiv ID 1910.12020 Category cs.AI: Artificial Intelligence Cross-listed cs.LG Citations 0 Venue arXiv.org Last Checked 4 months ago
Abstract
Finding the optimum path for a robot for moving from start to the goal position through obstacles is still a challenging issue. This paper presents a novel path planning method, named D-point trigonometric, based on Q-learning algorithm for dynamic and uncertain environments, in which all the obstacles and the target are moving. We define a new state, action and reward functions for the Q-learning by which the agent can find the best action in every state to reach the goal in the most appropriate path. The D-point approach minimizes the possible number of states. Moreover, the experiments in Unity3D confirmed the high convergence speed, the high hit rate, as well as the low dependency on environmental parameters of the proposed method compared with an opponent approach.
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