A Spoken Dialogue System for Spatial Question Answering in a Physical Blocks World
November 06, 2019 Β· Declared Dead Β· π SIGDIAL Conferences
"No code URL or promise found in abstract"
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Authors
Georgiy Platonov, Benjamin Kane, Aaron Gindi, Lenhart K. Schubert
arXiv ID
1911.02524
Category
cs.AI: Artificial Intelligence
Cross-listed
cs.CL,
cs.HC
Citations
15
Venue
SIGDIAL Conferences
Last Checked
4 months ago
Abstract
The blocks world is a classic toy domain that has long been used to build and test spatial reasoning systems. Despite its relative simplicity, tackling this domain in its full complexity requires the agent to exhibit a rich set of functional capabilities, ranging from vision to natural language understanding. There is currently a resurgence of interest in solving problems in such limited domains using modern techniques. In this work we tackle spatial question answering in a holistic way, using a vision system, speech input and output mediated by an animated avatar, a dialogue system that robustly interprets spatial queries, and a constraint solver that derives answers based on 3-D spatial modeling. The contributions of this work include a semantic parser that maps spatial questions into logical forms consistent with a general approach to meaning representation, a dialog manager based on a schema representation, and a constraint solver for spatial questions that provides answers in agreement with human perception. These and other components are integrated into a multi-modal human-computer interaction pipeline.
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