All It Takes is 20 Questions!: A Knowledge Graph Based Approach
November 12, 2019 Β· Declared Dead Β· π arXiv.org
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Authors
Alvin Dey, Harsh Kumar Jain, Vikash Kumar Pandey, Tanmoy Chakraborty
arXiv ID
1911.05161
Category
cs.IR: Information Retrieval
Citations
1
Venue
arXiv.org
Last Checked
4 months ago
Abstract
20 Questions (20Q) is a two-player game. One player is the answerer, and the other is a questioner. The answerer chooses an entity from a specified domain and does not reveal this to the other player. The questioner can ask at most 20 questions to the answerer to guess the entity. The answerer can reply to the questions asked by saying yes/no/maybe. In this paper, we propose a novel approach based on the knowledge graph for designing the 20Q game on Bollywood movies. The system assumes the role of the questioner and asks questions to predict the movie thought by the answerer. It uses a probabilistic learning model for template-based question generation and answers prediction. A dataset of interrelated entities is represented as a weighted knowledge graph, which updates as the game progresses by asking questions. An evolutionary approach helps the model to gain a better understanding of user choices and predicts the answer in fewer questions over time. Experimental results show that our model was able to predict the correct movie in less than 10 questions for more than half of the times the game was played. This kind of model can be used to design applications that can detect diseases by asking questions based on symptoms, improving recommendation systems, etc.
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