Learning Autocomplete Systems as a Communication Game

November 16, 2019 ยท Declared Dead ยท ๐Ÿ› arXiv.org

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Authors Mina Lee, Tatsunori B. Hashimoto, Percy Liang arXiv ID 1911.06964 Category cs.CL: Computation & Language Cross-listed cs.LG Citations 13 Venue arXiv.org Last Checked 5 months ago
Abstract
We study textual autocomplete---the task of predicting a full sentence from a partial sentence---as a human-machine communication game. Specifically, we consider three competing goals for effective communication: use as few tokens as possible (efficiency), transmit sentences faithfully (accuracy), and be learnable to humans (interpretability). We propose an unsupervised approach which tackles all three desiderata by constraining the communication scheme to keywords extracted from a source sentence for interpretability and optimizing the efficiency-accuracy tradeoff. Our experiments show that this approach results in an autocomplete system that is 52% more accurate at a given efficiency level compared to baselines, is robust to user variations, and saves time by nearly 50% compared to typing full sentences.
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