Learning Autocomplete Systems as a Communication Game
November 16, 2019 ยท Declared Dead ยท ๐ arXiv.org
"No code URL or promise found in abstract"
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Authors
Mina Lee, Tatsunori B. Hashimoto, Percy Liang
arXiv ID
1911.06964
Category
cs.CL: Computation & Language
Cross-listed
cs.LG
Citations
13
Venue
arXiv.org
Last Checked
5 months ago
Abstract
We study textual autocomplete---the task of predicting a full sentence from a partial sentence---as a human-machine communication game. Specifically, we consider three competing goals for effective communication: use as few tokens as possible (efficiency), transmit sentences faithfully (accuracy), and be learnable to humans (interpretability). We propose an unsupervised approach which tackles all three desiderata by constraining the communication scheme to keywords extracted from a source sentence for interpretability and optimizing the efficiency-accuracy tradeoff. Our experiments show that this approach results in an autocomplete system that is 52% more accurate at a given efficiency level compared to baselines, is robust to user variations, and saves time by nearly 50% compared to typing full sentences.
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