Generating Interactive Worlds with Text
November 20, 2019 Β· Declared Dead Β· π AAAI Conference on Artificial Intelligence
"No code URL or promise found in abstract"
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Authors
Angela Fan, Jack Urbanek, Pratik Ringshia, Emily Dinan, Emma Qian, Siddharth Karamcheti, Shrimai Prabhumoye, Douwe Kiela, Tim Rocktaschel, Arthur Szlam, Jason Weston
arXiv ID
1911.09194
Category
cs.AI: Artificial Intelligence
Cross-listed
cs.CL,
cs.LG
Citations
30
Venue
AAAI Conference on Artificial Intelligence
Last Checked
4 months ago
Abstract
Procedurally generating cohesive and interesting game environments is challenging and time-consuming. In order for the relationships between the game elements to be natural, common-sense has to be encoded into arrangement of the elements. In this work, we investigate a machine learning approach for world creation using content from the multi-player text adventure game environment LIGHT. We introduce neural network based models to compositionally arrange locations, characters, and objects into a coherent whole. In addition to creating worlds based on existing elements, our models can generate new game content. Humans can also leverage our models to interactively aid in worldbuilding. We show that the game environments created with our approach are cohesive, diverse, and preferred by human evaluators compared to other machine learning based world construction algorithms.
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