Integrating Automated Play in Level Co-Creation
November 20, 2019 Β· Declared Dead Β· π arXiv.org
"No code URL or promise found in abstract"
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Authors
Andrew Hoyt, Matthew Guzdial, Yalini Kumar, Gillian Smith, Mark O. Riedl
arXiv ID
1911.09219
Category
cs.AI: Artificial Intelligence
Cross-listed
cs.HC
Citations
8
Venue
arXiv.org
Last Checked
4 months ago
Abstract
In level co-creation an AI and human work together to create a video game level. One open challenge in level co-creation is how to empower human users to ensure particular qualities of the final level, such as challenge. There has been significant prior research into automated pathing and automated playtesting for video game levels, but not in how to incorporate these into tools. In this demonstration we present an improvement of the Morai Maker mixed-initiative level editor for Super Mario Bros. that includes automated pathing and challenge approximation features.
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