Integrating Automated Play in Level Co-Creation

November 20, 2019 Β· Declared Dead Β· πŸ› arXiv.org

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Authors Andrew Hoyt, Matthew Guzdial, Yalini Kumar, Gillian Smith, Mark O. Riedl arXiv ID 1911.09219 Category cs.AI: Artificial Intelligence Cross-listed cs.HC Citations 8 Venue arXiv.org Last Checked 4 months ago
Abstract
In level co-creation an AI and human work together to create a video game level. One open challenge in level co-creation is how to empower human users to ensure particular qualities of the final level, such as challenge. There has been significant prior research into automated pathing and automated playtesting for video game levels, but not in how to incorporate these into tools. In this demonstration we present an improvement of the Morai Maker mixed-initiative level editor for Super Mario Bros. that includes automated pathing and challenge approximation features.
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