GANkyoku: a Generative Adversarial Network for Shakuhachi Music

November 22, 2019 ยท Declared Dead ยท ๐Ÿ› arXiv.org

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Authors Omar Peracha, Shawn Head arXiv ID 1911.10119 Category cs.SD: Sound Cross-listed cs.LG, eess.AS Citations 1 Venue arXiv.org Last Checked 4 months ago
Abstract
A common approach to generating symbolic music using neural networks involves repeated sampling of an autoregressive model until the full output sequence is obtained. While such approaches have shown some promise in generating short sequences of music, this typically has not extended to cases where the final target sequence is significantly longer, for example an entire piece of music. In this work we propose a network trained in an adversarial process to generate entire pieces of solo shakuhachi music, in the form of symbolic notation. The pieces are intended to refer clearly to traditional shakuhachi music, maintaining idiomaticity and key aesthetic qualities, while also adding novel features, ultimately creating worthy additions to the contemporary shakuhachi repertoire. A key subproblem is also addressed, namely the lack of relevant training data readily available, in two steps: firstly, we introduce the PH_Shaku dataset for symbolic traditional shakuhachi music; secondly, we build on previous work using conditioning in generative adversarial networks to introduce a technique for data augmentation.
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