A Comparative Analysis of Virtual Reality Head-Mounted Display Systems

December 05, 2019 Β· Declared Dead Β· πŸ› arXiv.org

πŸ‘» CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors Arian Mehrfard, Javad Fotouhi, Giacomo Taylor, Tess Forster, Nassir Navab, Bernhard Fuerst arXiv ID 1912.02913 Category cs.HC: Human-Computer Interaction Cross-listed cs.CV Citations 60 Venue arXiv.org Last Checked 3 months ago
Abstract
With recent advances of Virtual Reality (VR) technology, the deployment of such will dramatically increase in non-entertainment environments, such as professional education and training, manufacturing, service, or low frequency/high risk scenarios. Clinical education is an area that especially stands to benefit from VR technology due to the complexity, high cost, and difficult logistics. The effectiveness of the deployment of VR systems, is subject to factors that may not be necessarily considered for devices targeting the entertainment market. In this work, we systematically compare a wide range of VR Head-Mounted Displays (HMDs) technologies and designs by defining a new set of metrics that are 1) relevant to most generic VR solutions and 2) are of paramount importance for VR-based education and training. We evaluated ten HMDs based on various criteria, including neck strain, heat development, and color accuracy. Other metrics such as text readability, comfort, and contrast perception were evaluated in a multi-user study on three selected HMDs, namely Oculus Rift S, HTC Vive Pro and Samsung Odyssey+. Results indicate that the HTC Vive Pro performs best with regards to comfort, display quality and compatibility with glasses.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

πŸ“œ Similar Papers

In the same crypt β€” Human-Computer Interaction

Died the same way β€” πŸ‘» Ghosted