Learning a Neural 3D Texture Space from 2D Exemplars
December 09, 2019 Β· Declared Dead Β· π Computer Vision and Pattern Recognition
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Authors
Philipp Henzler, Niloy J. Mitra, Tobias Ritschel
arXiv ID
1912.04158
Category
cs.CV: Computer Vision
Cross-listed
cs.GR,
cs.LG
Citations
94
Venue
Computer Vision and Pattern Recognition
Last Checked
3 months ago
Abstract
We propose a generative model of 2D and 3D natural textures with diversity, visual fidelity and at high computational efficiency. This is enabled by a family of methods that extend ideas from classic stochastic procedural texturing (Perlin noise) to learned, deep, non-linearities. The key idea is a hard-coded, tunable and differentiable step that feeds multiple transformed random 2D or 3D fields into an MLP that can be sampled over infinite domains. Our model encodes all exemplars from a diverse set of textures without a need to be re-trained for each exemplar. Applications include texture interpolation, and learning 3D textures from 2D exemplars.
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