Probabilistic methods of bypassing the maze using stones and a random number sensor
November 24, 2019 Β· Declared Dead Β· π arXiv.org
"No code URL or promise found in abstract"
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Authors
E. G. Kondakova, A. Ya. Kanel-Belov
arXiv ID
1912.04701
Category
cs.DS: Data Structures & Algorithms
Cross-listed
math.PR
Citations
0
Venue
arXiv.org
Last Checked
5 months ago
Abstract
In this paper, some open questions that are posed in Ajans' dissertation continue to be addressed: a robot bypass with a generator of random bits of integer spaces in the presence of a stone and a subspace of flags. This work is devoted to bypassing the maze with a finite state machine with a random bit generator. This task is part of the rapidly evolving theme of bypassing the maze by various finite state machines. or their teams, which is closely related to problems from the theory of computational complexity and probability theory. In this paper, it is shown at what dimensions a robot with a random bit generator and a stone can bypass integer space with a subspace of flags. In this paper, we will study the behavior of a finite state machine with a random bit generator on integer spaces. In particular, it was proved that the robot bypasses $ \ zs ^ 2 $ and cannot bypass $ \ zs ^ 3 $; a robot with a stone bypasses $ \ zs ^ 4 $ and cannot bypass $ \ zs ^ 5 $; a robot with a stone and a flag bypasses $ \ zs ^ 6 $ and cannot bypass $ \ zs ^ 7 $; a robot with a stone and a plane of flags bypasses $ \ zs ^ 8 $ and cannot bypass $ \ zs ^ 9 $.
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