Game Design for Eliciting Distinguishable Behavior

December 12, 2019 ยท Declared Dead ยท ๐Ÿ› Neural Information Processing Systems

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Authors Fan Yang, Liu Leqi, Yifan Wu, Zachary C. Lipton, Pradeep Ravikumar, William W. Cohen, Tom Mitchell arXiv ID 1912.06074 Category cs.LG: Machine Learning Cross-listed cs.AI, stat.ML Citations 1 Venue Neural Information Processing Systems Last Checked 4 months ago
Abstract
The ability to inferring latent psychological traits from human behavior is key to developing personalized human-interacting machine learning systems. Approaches to infer such traits range from surveys to manually-constructed experiments and games. However, these traditional games are limited because they are typically designed based on heuristics. In this paper, we formulate the task of designing \emph{behavior diagnostic games} that elicit distinguishable behavior as a mutual information maximization problem, which can be solved by optimizing a variational lower bound. Our framework is instantiated by using prospect theory to model varying player traits, and Markov Decision Processes to parameterize the games. We validate our approach empirically, showing that our designed games can successfully distinguish among players with different traits, outperforming manually-designed ones by a large margin.
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