Long-Term Planning and Situational Awareness in OpenAI Five
December 13, 2019 ยท Declared Dead ยท ๐ arXiv.org
"No code URL or promise found in abstract"
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Authors
Jonathan Raiman, Susan Zhang, Filip Wolski
arXiv ID
1912.06721
Category
cs.CL: Computation & Language
Cross-listed
cs.LG
Citations
11
Venue
arXiv.org
Last Checked
5 months ago
Abstract
Understanding how knowledge about the world is represented within model-free deep reinforcement learning methods is a major challenge given the black box nature of its learning process within high-dimensional observation and action spaces. AlphaStar and OpenAI Five have shown that agents can be trained without any explicit hierarchical macro-actions to reach superhuman skill in games that require taking thousands of actions before reaching the final goal. Assessing the agent's plans and game understanding becomes challenging given the lack of hierarchy or explicit representations of macro-actions in these models, coupled with the incomprehensible nature of the internal representations. In this paper, we study the distributed representations learned by OpenAI Five to investigate how game knowledge is gradually obtained over the course of training. We also introduce a general technique for learning a model from the agent's hidden states to identify the formation of plans and subgoals. We show that the agent can learn situational similarity across actions, and find evidence of planning towards accomplishing subgoals minutes before they are executed. We perform a qualitative analysis of these predictions during the games against the DotA 2 world champions OG in April 2019.
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