IMPRESS: Improving Engagement in Software Engineering Courses through Gamification
December 14, 2019 Β· Declared Dead Β· π International Conference on Product Focused Software Process Improvement
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Authors
Tanja E. J. Vos, I. S. W. B. Prasetya, Gordon Fraser, Ivan Martinez-Ortiz, Ivan Perez-Colado, Rui Prada, Jose Rocha, Antonio Rito Silva
arXiv ID
1912.06850
Category
cs.SE: Software Engineering
Citations
4
Venue
International Conference on Product Focused Software Process Improvement
Last Checked
4 months ago
Abstract
Software Engineering courses play an important role for preparing students with the right knowledge and attitude for software development in practice. The implication is far reaching, as the quality of the software that we use ultimately depends on the quality of the people that make them. Educating Software Engineering, however, is quite challenging, as the subject is not considered as most exciting by students, while teachers often have to deal with exploding number of students. The EU project IMPRESS seeks to explore the use of gamification in educating software engineering at the university level to improve students' engagement and hence their appreciation for the taught subjects. This paper presents the project, its objectives, and its current progress.
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