Coordination in Adversarial Sequential Team Games via Multi-Agent Deep Reinforcement Learning
December 16, 2019 Β· Declared Dead Β· π arXiv.org
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Authors
Andrea Celli, Marco Ciccone, Raffaele Bongo, Nicola Gatti
arXiv ID
1912.07712
Category
cs.AI: Artificial Intelligence
Cross-listed
cs.NE
Citations
13
Venue
arXiv.org
Last Checked
4 months ago
Abstract
Many real-world applications involve teams of agents that have to coordinate their actions to reach a common goal against potential adversaries. This paper focuses on zero-sum games where a team of players faces an opponent, as is the case, for example, in Bridge, collusion in poker, and collusion in bidding. The possibility for the team members to communicate before gameplay---that is, coordinate their strategies ex ante---makes the use of behavioral strategies unsatisfactory. We introduce Soft Team Actor-Critic (STAC) as a solution to the team's coordination problem that does not require any prior domain knowledge. STAC allows team members to effectively exploit ex ante communication via exogenous signals that are shared among the team. STAC reaches near-optimal coordinated strategies both in perfectly observable and partially observable games, where previous deep RL algorithms fail to reach optimal coordinated behaviors.
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