Hierarchical Deep Q-Network from Imperfect Demonstrations in Minecraft
December 18, 2019 Β· Declared Dead Β· π arXiv.org
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Authors
Alexey Skrynnik, Aleksey Staroverov, Ermek Aitygulov, Kirill Aksenov, Vasilii Davydov, Aleksandr I. Panov
arXiv ID
1912.08664
Category
cs.AI: Artificial Intelligence
Citations
4
Venue
arXiv.org
Last Checked
4 months ago
Abstract
We present Hierarchical Deep Q-Network (HDQfD) that took first place in the MineRL competition. HDQfD works on imperfect demonstrations and utilizes the hierarchical structure of expert trajectories. We introduce the procedure of extracting an effective sequence of meta-actions and subgoals from demonstration data. We present a structured task-dependent replay buffer and adaptive prioritizing technique that allow the HDQfD agent to gradually erase poor-quality expert data from the buffer. In this paper, we present the details of the HDQfD algorithm and give the experimental results in the Minecraft domain.
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