Visual Feedback for Players of Multi-Level Capture the Flag Games: Field Usability Study
December 23, 2019 Β· Declared Dead Β· π Visualization for Computer Security
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Authors
Radek OΕ‘lejΕ‘ek, VΓt RusΕΓ‘k, KarolΓna BurskΓ‘, Valdemar Ε vΓ‘benskΓ½, Jan Vykopal
arXiv ID
1912.10781
Category
cs.HC: Human-Computer Interaction
Citations
11
Venue
Visualization for Computer Security
Last Checked
4 months ago
Abstract
Capture the Flag games represent a popular method of cybersecurity training. Providing meaningful insight into the training progress is essential for increasing learning impact and supporting participants' motivation, especially in advanced hands-on courses. In this paper, we investigate how to provide valuable post-game feedback to players of serious cybersecurity games through interactive visualizations. In collaboration with domain experts, we formulated user requirements that cover three cognitive perspectives: gameplay overview, person-centric view, and comparative feedback. Based on these requirements, we designed two interactive visualizations that provide complementary views on game results. They combine a known clustering and time-based visual approaches to show game results in a way that is easy to decode for players. The purposefulness of our visual feedback was evaluated in a usability field study with attendees of the Summer School in Cyber Security. The evaluation confirmed the adequacy of the two visualizations for instant post-game feedback. Despite our initial expectations, there was no strong preference for neither of the visualizations in solving different tasks.
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