Mid-Air Haptics in Aviation -- creating the sensation of touch where there is nothing but thin air
January 06, 2020 Β· Declared Dead Β· π arXiv.org
"No code URL or promise found in abstract"
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Authors
Alex Girdler, Orestis Georgiou
arXiv ID
2001.01445
Category
cs.HC: Human-Computer Interaction
Citations
8
Venue
arXiv.org
Last Checked
4 months ago
Abstract
The exciting new technology known as mid-air haptics has been adopted by several industries including Automotive and Entertainment, however it has yet to emerge in simulated pilot training or in real-life flight decks. Full-flight simulators are expensive to manufacture, maintain and operate. Not only that, each simulator is limited to one aircraft type, which is inefficient for the majority of airlines that have several in service. With the growing trend in touchscreen instrumentation, cockpit displays require the pilot's attention to be drawn away from their view out of the window. But by using gesture recognition interfaces combined with mid-air haptic feedback, we can mitigate this shortcoming while also adding another dimension to the existing technology for pilots already familiar with using legacy cockpits, complete with traditional instrumentation. Meanwhile, simulation environments using augmented and virtual reality technology offers quality immersive training to the extent that pilots can go from hundreds of hours of simulated training to being responsible for hundreds of lives on their very first flight. The software re-programmability and dynamic richness afforded by mid-air haptic technologies combined with a basic full-motion platform could allow for an interchange of instrumentation layouts thus enhancing simulation immersiveness and environments. Finally, by borrowing and exploring concepts within the automotive sector, this concept paper presents how flight deck design could evolve by adopting this technology. If pilot testimony suggests that they can adapt to virtual objects, can this replace physical controls?
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