TanGi: Tangible Proxies for Embodied Object Exploration and Manipulation in Virtual Reality
January 09, 2020 Β· Declared Dead Β· π International Symposium on Mixed and Augmented Reality
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Authors
Martin Feick, Scott Bateman, Anthony Tang, AndrΓ© Miede, Nicolai Marquardt
arXiv ID
2001.03021
Category
cs.HC: Human-Computer Interaction
Citations
43
Venue
International Symposium on Mixed and Augmented Reality
Last Checked
3 months ago
Abstract
Exploring and manipulating complex virtual objects is challenging due to limitations of conventional controllers and free-hand interaction techniques. We present the TanGi toolkit which enables novices to rapidly build physical proxy objects using Composable Shape Primitives. TanGi also provides Manipulators allowing users to build objects including movable parts, making them suitable for rich object exploration and manipulation in VR. With a set of different use cases and applications we show the capabilities of the TanGi toolkit, and evaluate its use. In a study with 16 participants, we demonstrate that novices can quickly build physical proxy objects using the Composable Shape Primitives, and explore how different levels of object embodiment affect virtual object exploration. In a second study with 12 participants we evaluate TanGi's Manipulators, and investigate the effectiveness of embodied interaction. Findings from this study show that TanGi's proxies outperform traditional controllers, and were generally favored by participants.
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