Designing for the Long Tail of Machine Learning

January 21, 2020 Β· Declared Dead Β· πŸ› arXiv.org

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Authors Martin Lindvall, Jesper Molin arXiv ID 2001.07455 Category cs.HC: Human-Computer Interaction Cross-listed cs.AI, cs.LG Citations 2 Venue arXiv.org Last Checked 4 months ago
Abstract
Recent technical advances has made machine learning (ML) a promising component to include in end user facing systems. However, user experience (UX) practitioners face challenges in relating ML to existing user-centered design processes and how to navigate the possibilities and constraints of this design space. Drawing on our own experience, we characterize designing within this space as navigating trade-offs between data gathering, model development and designing valuable interactions for a given model performance. We suggest that the theoretical description of how machine learning performance scales with training data can guide designers in these trade-offs as well as having implications for prototyping. We exemplify the learning curve's usage by arguing that a useful pattern is to design an initial system in a bootstrap phase that aims to exploit the training effect of data collected at increasing orders of magnitude.
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