I Feel I Feel You: A Theory of Mind Experiment in Games
January 23, 2020 Β· Declared Dead Β· π KI - KΓΌnstliche Intelligenz
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Authors
David Melhart, Georgios N. Yannakakis, Antonios Liapis
arXiv ID
2001.08656
Category
cs.AI: Artificial Intelligence
Cross-listed
cs.HC,
cs.LG
Citations
13
Venue
KI - KΓΌnstliche Intelligenz
Last Checked
4 months ago
Abstract
In this study into the player's emotional theory of mind of gameplaying agents, we investigate how an agent's behaviour and the player's own performance and emotions shape the recognition of a frustrated behaviour. We focus on the perception of frustration as it is a prevalent affective experience in human-computer interaction. We present a testbed game tailored towards this end, in which a player competes against an agent with a frustration model based on theory. We collect gameplay data, an annotated ground truth about the player's appraisal of the agent's frustration, and apply face recognition to estimate the player's emotional state. We examine the collected data through correlation analysis and predictive machine learning models, and find that the player's observable emotions are not correlated highly with the perceived frustration of the agent. This suggests that our subject's theory of mind is a cognitive process based on the gameplay context. Our predictive models---using ranking support vector machines---corroborate these results, yielding moderately accurate predictors of players' theory of mind.
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