C-D Ratio in multi-display environments

February 12, 2020 Β· Declared Dead Β· πŸ› arXiv.org

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Authors Travis Gesslein, Jens Grubert arXiv ID 2002.04980 Category cs.HC: Human-Computer Interaction Citations 0 Venue arXiv.org Last Checked 5 months ago
Abstract
Research in user interaction with mixed reality environments using multiple displays has become increasingly relevant with the prevalence of mobile devices in everyday life and increased commoditization of large display area technologies using projectors or large displays. Previous work often combines touch-based input with other approaches, such as gesture-based input, to expand the possible interaction space or deal with limitations of other two-dimensional input methods. In contrast to previous methods, we examine the possibilities when the control-display (C-D) ratio is significantly smaller than one and small input movements result in large output movements. To this end one specific multi-display configuration is implemented in the form of a spatial-augmented reality sandbox environment, and used to explore various interaction techniques based on a variety of mobile device touch-based input and optical marker tracking-based finger input. A small pilot study determines the most promising input candidate, which is compared to traditional touch-input based techniques in a user study that tests it for practical relevance. Results and conclusions of the study are presented.
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