3D Dynamic Scene Graphs: Actionable Spatial Perception with Places, Objects, and Humans
February 15, 2020 ยท Declared Dead ยท ๐ Robotics: Science and Systems
"No code URL or promise found in abstract"
Evidence collected by the PWNC Scanner
Authors
Antoni Rosinol, Arjun Gupta, Marcus Abate, Jingnan Shi, Luca Carlone
arXiv ID
2002.06289
Category
cs.RO: Robotics
Cross-listed
cs.AI,
cs.CV
Citations
234
Venue
Robotics: Science and Systems
Last Checked
2 months ago
Abstract
We present a unified representation for actionable spatial perception: 3D Dynamic Scene Graphs. Scene graphs are directed graphs where nodes represent entities in the scene (e.g. objects, walls, rooms), and edges represent relations (e.g. inclusion, adjacency) among nodes. Dynamic scene graphs (DSGs) extend this notion to represent dynamic scenes with moving agents (e.g. humans, robots), and to include actionable information that supports planning and decision-making (e.g. spatio-temporal relations, topology at different levels of abstraction). Our second contribution is to provide the first fully automatic Spatial PerceptIon eNgine(SPIN) to build a DSG from visual-inertial data. We integrate state-of-the-art techniques for object and human detection and pose estimation, and we describe how to robustly infer object, robot, and human nodes in crowded scenes. To the best of our knowledge, this is the first paper that reconciles visual-inertial SLAM and dense human mesh tracking. Moreover, we provide algorithms to obtain hierarchical representations of indoor environments (e.g. places, structures, rooms) and their relations. Our third contribution is to demonstrate the proposed spatial perception engine in a photo-realistic Unity-based simulator, where we assess its robustness and expressiveness. Finally, we discuss the implications of our proposal on modern robotics applications. 3D Dynamic Scene Graphs can have a profound impact on planning and decision-making, human-robot interaction, long-term autonomy, and scene prediction. A video abstract is available at https://youtu.be/SWbofjhyPzI
Community Contributions
Found the code? Know the venue? Think something is wrong? Let us know!
๐ Similar Papers
In the same crypt โ Robotics
๐
๐
Old Age
R.I.P.
๐ป
Ghosted
ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Cameras
R.I.P.
๐ป
Ghosted
VINS-Mono: A Robust and Versatile Monocular Visual-Inertial State Estimator
R.I.P.
๐ป
Ghosted
ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAM
R.I.P.
๐ป
Ghosted
Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World
R.I.P.
๐ป
Ghosted
Past, Present, and Future of Simultaneous Localization And Mapping: Towards the Robust-Perception Age
Died the same way โ ๐ป Ghosted
R.I.P.
๐ป
Ghosted
Language Models are Few-Shot Learners
R.I.P.
๐ป
Ghosted
PyTorch: An Imperative Style, High-Performance Deep Learning Library
R.I.P.
๐ป
Ghosted
XGBoost: A Scalable Tree Boosting System
R.I.P.
๐ป
Ghosted