A Survey on Deep Geometry Learning: From a Representation Perspective

February 19, 2020 Β· Declared Dead Β· πŸ› Computational Visual Media

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Authors Yun-Peng Xiao, Yu-Kun Lai, Fang-Lue Zhang, Chunpeng Li, Lin Gao arXiv ID 2002.07995 Category cs.GR: Graphics Citations 117 Venue Computational Visual Media Last Checked 2 months ago
Abstract
Researchers have now achieved great success on dealing with 2D images using deep learning. In recent years, 3D computer vision and Geometry Deep Learning gain more and more attention. Many advanced techniques for 3D shapes have been proposed for different applications. Unlike 2D images, which can be uniformly represented by regular grids of pixels, 3D shapes have various representations, such as depth and multi-view images, voxel-based representation, point-based representation, mesh-based representation, implicit surface representation, etc. However, the performance for different applications largely depends on the representation used, and there is no unique representation that works well for all applications. Therefore, in this survey, we review recent development in deep learning for 3D geometry from a representation perspective, summarizing the advantages and disadvantages of different representations in different applications. We also present existing datasets in these representations and further discuss future research directions.
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