It's All in the Timing: Principles of Transient Distraction Illustrated with Vibrotactile Tasks
March 20, 2020 Β· Declared Dead Β· π ACM Trans. Comput. Hum. Interact.
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Authors
Christopher L. Asplund, Takashi Obana, Parag Bhatnagar, Xun Quan Koh, Simon T. Perrault
arXiv ID
2003.09100
Category
cs.HC: Human-Computer Interaction
Citations
7
Venue
ACM Trans. Comput. Hum. Interact.
Last Checked
4 months ago
Abstract
Vibration is an efficient way of conveying information from a device to its user, and it is increasingly used for wrist or finger-worn devices such as smart rings. Unexpected vibrations or sounds from the environment may disrupt the perception of such information. Although disruptive effects have been systematically explored in vision and audition, they have been less examined in the haptic domain. Here we briefly review the relevant literature from HCI and psychology, distilling principles of when distraction is likely. We then investigate these principles through four experiments, examining how the timing and modality of relatively rare or unexpected stimuli (surprise distractors) affects the detection and recognition of vibrotactile target patterns. At short distractor-target delays (< 350 ms), both auditory and vibrotactile surprise distractors impaired performance. At a longer delay (1050 ms), performance was not affected overall, even being improved with repeated exposure to the vibrotactile distractors. We discuss the importance of our findings in the context of HCI and cognitive psychology, and we provide design guidelines for mitigating the effects of distraction on haptic devices.
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