Mix&Match: Towards Omitting Modelling Through In-Situ Alteration and Remixing of Model Repository Artifacts in Mixed Reality

March 20, 2020 Β· Declared Dead Β· πŸ› International Conference on Human Factors in Computing Systems

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Authors Evgeny Stemasov, Tobias Wagner, Jan Gugenheimer, Enrico Rukzio arXiv ID 2003.09169 Category cs.HC: Human-Computer Interaction Citations 32 Venue International Conference on Human Factors in Computing Systems Last Checked 3 months ago
Abstract
The accessibility of tools to model artifacts is one of the core driving factors for the adoption of Personal Fabrication. Subsequently, model repositories like Thingiverse became important tools in (novice) makers' processes. They allow them to shorten or even omit the design process, offloading a majority of the effort to other parties. However, steps like measurement of surrounding constraints (e.g., clearance) which exist only inside the users' environment, can not be similarly outsourced. We propose Mix&Match a mixed-reality-based system which allows users to browse model repositories, preview the models in-situ, and adapt them to their environment in a simple and immediate fashion. Mix&Match aims to provide users with CSG operations which can be based on both virtual and real geometry. We present interaction patterns and scenarios for Mix&Match, arguing for the combination of mixed reality and model repositories. This enables almost modelling-free personal fabrication for both novices and expert makers.
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