Dots & Polygons
April 02, 2020 Β· Declared Dead Β· π arXiv.org
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Authors
Kevin Buchin, Mart Hagedoorn, Irina Kostitsyna, Max van Mulken, Jolan Rensen, Leo van Schooten
arXiv ID
2004.01235
Category
cs.CG: Computational Geometry
Cross-listed
cs.DS
Citations
0
Venue
arXiv.org
Last Checked
3 months ago
Abstract
We present a new game, Dots & Polygons, played on a planar point set. Players take turns connecting two points, and when a player closes a (simple) polygon, the player scores its area. We show that deciding whether the game can be won from a given state, is NP-hard. We do so by a reduction from vertex-disjoint cycle packing in cubic planar graphs, including a self-contained reduction from planar 3-Satisfiability to this cycle-packing problem. This also provides a simple proof of the NP-hardness of the related game Dots & Boxes. For points in convex position, we discuss a greedy strategy for Dots & Polygons.
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