Designer Modeling through Design Style Clustering
April 03, 2020 Β· Declared Dead Β· π IEEE Transactions on Games
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Authors
Alberto Alvarez, Jose Font, Julian Togelius
arXiv ID
2004.01697
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.AI
Citations
14
Venue
IEEE Transactions on Games
Last Checked
4 months ago
Abstract
We propose modeling designer style in mixed-initiative game content creation tools as archetypical design traces. These design traces are formulated as transitions between design styles; these design styles are in turn found through clustering all intermediate designs along the way to making a complete design. This method is implemented in the Evolutionary Dungeon Designer, a research platform for mixed-initiative systems to create adventure and dungeon crawler games. We present results both in the form of design styles for rooms, which can be analyzed to better understand the kind of rooms designed by users, and in the form of archetypical sequences between these rooms, i.e., Designer Personas.
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