Software Engineering For Automated Game Design
April 03, 2020 Β· Declared Dead Β· π 2020 IEEE Conference on Games (CoG)
"No code URL or promise found in abstract"
Evidence collected by the PWNC Scanner
Authors
Michael Cook
arXiv ID
2004.01770
Category
cs.SE: Software Engineering
Cross-listed
cs.AI
Citations
14
Venue
2020 IEEE Conference on Games (CoG)
Last Checked
4 months ago
Abstract
As we develop more assistive and automated game design systems, the question of how these systems should be integrated into game development workflows, and how much adaptation may be required, becomes increasingly important. In this paper we explore the impact of software engineering decisions on the ability of an automated game design system to understand a game's codebase, generate new game code, and evaluate its work. We argue that a new approach to software engineering may be required in order for game developers to fully benefit from automated game designers.
Community Contributions
Found the code? Know the venue? Think something is wrong? Let us know!
π Similar Papers
In the same crypt β Software Engineering
R.I.P.
π»
Ghosted
R.I.P.
π»
Ghosted
Microservices: yesterday, today, and tomorrow
π
π
The Cartographer
A Survey of Machine Learning for Big Code and Naturalness
R.I.P.
π»
Ghosted
An Overview on Smart Contracts: Challenges, Advances and Platforms
R.I.P.
π»
Ghosted
Slither: A Static Analysis Framework For Smart Contracts
R.I.P.
π»
Ghosted
ContractFuzzer: Fuzzing Smart Contracts for Vulnerability Detection
Died the same way β π» Ghosted
R.I.P.
π»
Ghosted
Federated Learning: Strategies for Improving Communication Efficiency
R.I.P.
π»
Ghosted
In-Datacenter Performance Analysis of a Tensor Processing Unit
R.I.P.
π»
Ghosted
Deep Convolutional Neural Networks for Computer-Aided Detection: CNN Architectures, Dataset Characteristics and Transfer Learning
R.I.P.
π»
Ghosted