Evaluating the Rainbow DQN Agent in Hanabi with Unseen Partners

April 28, 2020 Β· Declared Dead Β· πŸ› arXiv.org

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Authors Rodrigo Canaan, Xianbo Gao, Youjin Chung, Julian Togelius, Andy Nealen, Stefan Menzel arXiv ID 2004.13291 Category cs.AI: Artificial Intelligence Cross-listed cs.LG, cs.NE Citations 4 Venue arXiv.org Last Checked 4 months ago
Abstract
Hanabi is a cooperative game that challenges exist-ing AI techniques due to its focus on modeling the mental states ofother players to interpret and predict their behavior. While thereare agents that can achieve near-perfect scores in the game byagreeing on some shared strategy, comparatively little progresshas been made in ad-hoc cooperation settings, where partnersand strategies are not known in advance. In this paper, we showthat agents trained through self-play using the popular RainbowDQN architecture fail to cooperate well with simple rule-basedagents that were not seen during training and, conversely, whenthese agents are trained to play with any individual rule-basedagent, or even a mix of these agents, they fail to achieve goodself-play scores.
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