Transferable Active Grasping and Real Embodied Dataset
April 28, 2020 Β· Declared Dead Β· π IEEE International Conference on Robotics and Automation
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Authors
Xiangyu Chen, Zelin Ye, Jiankai Sun, Yuda Fan, Fang Hu, Chenxi Wang, Cewu Lu
arXiv ID
2004.13358
Category
cs.RO: Robotics
Cross-listed
cs.CV
Citations
21
Venue
IEEE International Conference on Robotics and Automation
Last Checked
4 months ago
Abstract
Grasping in cluttered scenes is challenging for robot vision systems, as detection accuracy can be hindered by partial occlusion of objects. We adopt a reinforcement learning (RL) framework and 3D vision architectures to search for feasible viewpoints for grasping by the use of hand-mounted RGB-D cameras. To overcome the disadvantages of photo-realistic environment simulation, we propose a large-scale dataset called Real Embodied Dataset (RED), which includes full-viewpoint real samples on the upper hemisphere with amodal annotation and enables a simulator that has real visual feedback. Based on this dataset, a practical 3-stage transferable active grasping pipeline is developed, that is adaptive to unseen clutter scenes. In our pipeline, we propose a novel mask-guided reward to overcome the sparse reward issue in grasping and ensure category-irrelevant behavior. The grasping pipeline and its possible variants are evaluated with extensive experiments both in simulation and on a real-world UR-5 robotic arm.
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