Assessing differences in flow state induced by an adaptive music learning software

April 28, 2020 Β· Declared Dead Β· πŸ› International Workshop on Quality of Multimedia Experience

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Authors Martin Haug, Paavo Camps, Tobias Umland, Jan-Niklas Voigt-Antons arXiv ID 2004.13362 Category cs.HC: Human-Computer Interaction Cross-listed cs.MM Citations 3 Venue International Workshop on Quality of Multimedia Experience Last Checked 4 months ago
Abstract
Technology can facilitate self-learning for academic and leisure activities such as music learning. In general, learning to play an unknown musical song at sight on the electric piano or any other instrument can be quite a chore. In a traditional self-learning setting, the musician only gets feedback in terms of what errors they can hear themselves by comparing what they have played with the score. Research has shown that reaching a flow state creates a more enjoyable experience during activities. This work explores whether principles from flow theory and game design can be applied to make the beginner's musical experience adapted to their need and create higher flow. We created and evaluated a tool oriented around these considerations in a study with 21 participants. We found that provided feedback and difficulty scaling can help to achieve flow and that the effects get more pronounced the more experience with music participants have. In further research, we want to examine the influence of our approach to learning sheet music.
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