Levitation Simulator: Prototyping Ultrasonic Levitation Interfaces in Virtual Reality

May 13, 2020 Β· Declared Dead Β· πŸ› International Conference on Human Factors in Computing Systems

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Authors Viktorija Paneva, Myroslav Bachynskyi, JΓΆrg MΓΌller arXiv ID 2005.06291 Category cs.HC: Human-Computer Interaction Cross-listed eess.SY, math.OC Citations 16 Venue International Conference on Human Factors in Computing Systems Last Checked 4 months ago
Abstract
We present the Levitation Simulator, a system that enables researchers and designers to iteratively develop and prototype levitation interface ideas in Virtual Reality. This includes user tests and formal experiments. We derive a model of the movement of a levitating particle in such an interface. Based on this, we develop an interactive simulation of the levitation interface in VR, which exhibits the dynamical properties of the real interface. The results of a Fitts' Law pointing study show that the Levitation Simulator enables performance, comparable to the real prototype. We developed the first two interactive games, dedicated for levitation interfaces: LeviShooter and BeadBounce, in the Levitation Simulator, and then implemented them on the real interface. Our results indicate that participants experienced similar levels of user engagement when playing the games, in the two environments. We share our Levitation Simulator as Open Source, thereby democratizing levitation research, without the need for a levitation apparatus.
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