A Practical Algorithm for the Computation of the Genus

May 17, 2020 ยท The Ethereal ยท ๐Ÿ› Ars Math. Contemp.

๐Ÿ”ฎ THE ETHEREAL: The Ethereal
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Authors G. Brinkmann arXiv ID 2005.08243 Category math.CO: Combinatorics Cross-listed cs.DS Citations 9 Venue Ars Math. Contemp. Last Checked 2 months ago
Abstract
We describe a practical algorithm to compute the (oriented) genus of a graph, give results of the program implementing this algorithm, and compare the performance to existing algorithms. The aim of this algorithm is to be fast enough for many applications instead of focusing on the theoretical asymptotic complexity. Apart from the specific problem and the results, the article can also be seen as an example how some design principles used to carefully develop and implement standard backtracking algorithms can still result in very competitive programs.
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