Multi-Objective level generator generation with Marahel
May 17, 2020 ยท Declared Dead ยท ๐ International Conference on Foundations of Digital Games
"No code URL or promise found in abstract"
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Authors
Ahmed Khalifa, Julian Togelius
arXiv ID
2005.08368
Category
cs.NE: Neural & Evolutionary
Cross-listed
cs.AI
Citations
10
Venue
International Conference on Foundations of Digital Games
Last Checked
4 months ago
Abstract
This paper introduces a new system to design constructive level generators by searching the space of constructive level generators defined by Marahel language. We use NSGA-II, a multi-objective optimization algorithm, to search for generators for three different problems (Binary, Zelda, and Sokoban). We restrict the representation to a subset of Marahel language to push the evolution to find more efficient generators. The results show that the generated generators were able to achieve good performance on most of the fitness functions over these three problems. However, on Zelda and Sokoban, they tend to depend on the initial state than modifying the map.
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