Efficient Use of heuristics for accelerating XCS-based Policy Learning in Markov Games
May 26, 2020 Β· Declared Dead Β· π Swarm and Evolutionary Computation
"No code URL or promise found in abstract"
Evidence collected by the PWNC Scanner
Authors
Hao Chen, Chang Wang, Jian Huang, Jianxing Gong
arXiv ID
2005.12553
Category
cs.AI: Artificial Intelligence
Cross-listed
cs.GT,
cs.MA,
cs.NE
Citations
7
Venue
Swarm and Evolutionary Computation
Last Checked
4 months ago
Abstract
In Markov games, playing against non-stationary opponents with learning ability is still challenging for reinforcement learning (RL) agents, because the opponents can evolve their policies concurrently. This increases the complexity of the learning task and slows down the learning speed of the RL agents. This paper proposes efficient use of rough heuristics to speed up policy learning when playing against concurrent learners. Specifically, we propose an algorithm that can efficiently learn explainable and generalized action selection rules by taking advantages of the representation of quantitative heuristics and an opponent model with an eXtended classifier system (XCS) in zero-sum Markov games. A neural network is used to model the opponent from their behaviors and the corresponding policy is inferred for action selection and rule evolution. In cases of multiple heuristic policies, we introduce the concept of Pareto optimality for action selection. Besides, taking advantages of the condition representation and matching mechanism of XCS, the heuristic policies and the opponent model can provide guidance for situations with similar feature representation. Furthermore, we introduce an accuracy-based eligibility trace mechanism to speed up rule evolution, i.e., classifiers that can match the historical traces are reinforced according to their accuracy. We demonstrate the advantages of the proposed algorithm over several benchmark algorithms in a soccer and a thief-and-hunter scenarios.
Community Contributions
Found the code? Know the venue? Think something is wrong? Let us know!
π Similar Papers
In the same crypt β Artificial Intelligence
π
π
The Cartographer
R.I.P.
π»
Ghosted
Explanation in Artificial Intelligence: Insights from the Social Sciences
R.I.P.
π»
Ghosted
Federated Machine Learning: Concept and Applications
R.I.P.
π»
Ghosted
Counterfactual Explanations without Opening the Black Box: Automated Decisions and the GDPR
R.I.P.
π»
Ghosted
DeepAR: Probabilistic Forecasting with Autoregressive Recurrent Networks
R.I.P.
π»
Ghosted
Rainbow: Combining Improvements in Deep Reinforcement Learning
Died the same way β π» Ghosted
R.I.P.
π»
Ghosted
Federated Learning: Strategies for Improving Communication Efficiency
R.I.P.
π»
Ghosted
In-Datacenter Performance Analysis of a Tensor Processing Unit
R.I.P.
π»
Ghosted
Deep Convolutional Neural Networks for Computer-Aided Detection: CNN Architectures, Dataset Characteristics and Transfer Learning
R.I.P.
π»
Ghosted