๐ฎ
๐ฎ
The Ethereal
Walking through Doors is Hard, even without Staircases: Proving PSPACE-hardness via Planar Assemblies of Door Gadgets
June 01, 2020 ยท The Ethereal ยท ๐ Fun with Algorithms
"No code URL or promise found in abstract"
Evidence collected by the PWNC Scanner
Authors
Hayashi Ani, Jeffrey Bosboom, Erik D. Demaine, Jenny Diomidova, Dylan Hendrickson, Jayson Lynch
arXiv ID
2006.01256
Category
cs.CC: Computational Complexity
Cross-listed
cs.RO
Citations
21
Venue
Fun with Algorithms
Last Checked
2 months ago
Abstract
A door gadget has two states and three tunnels that can be traversed by an agent (player, robot, etc.): the "open" and "close" tunnel sets the gadget's state to open and closed, respectively, while the "traverse" tunnel can be traversed if and only if the door is in the open state. We prove that it is PSPACE-complete to decide whether an agent can move from one location to another through a planar assembly of such door gadgets, removing the traditional need for crossover gadgets and thereby simplifying past PSPACE-hardness proofs of Lemmings and Nintendo games Super Mario Bros., Legend of Zelda, and Donkey Kong Country. Our result holds in all but one of the possible local planar embedding of the open, close, and traverse tunnels within a door gadget; in the one remaining case, we prove NP-hardness. We also introduce and analyze a simpler type of door gadget, called the self-closing door. This gadget has two states and only two tunnels, similar to the "open" and "traverse" tunnels of doors, except that traversing the traverse tunnel also closes the door. In a variant called the symmetric self-closing door, the "open" tunnel can be traversed if and only if the door is closed. We prove that it is PSPACE-complete to decide whether an agent can move from one location to another through a planar assembly of either type of self-closing door. Then we apply this framework to prove new PSPACE-hardness results for eight different 3D Mario games and Sokobond.
Community Contributions
Found the code? Know the venue? Think something is wrong? Let us know!
๐ Similar Papers
In the same crypt โ Computational Complexity
๐ฎ
๐ฎ
The Ethereal
An Exponential Separation Between Randomized and Deterministic Complexity in the LOCAL Model
๐ฎ
๐ฎ
The Ethereal
The Parallelism Tradeoff: Limitations of Log-Precision Transformers
๐ฎ
๐ฎ
The Ethereal
The Hardness of Approximation of Euclidean k-means
๐ฎ
๐ฎ
The Ethereal
Slightly Superexponential Parameterized Problems
๐ฎ
๐ฎ
The Ethereal