Realistic Physics Based Character Controller
June 12, 2020 Β· Declared Dead Β· π arXiv.org
"No code URL or promise found in abstract"
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Authors
Joe Booth, Vladimir Ivanov
arXiv ID
2006.07508
Category
cs.AI: Artificial Intelligence
Cross-listed
cs.HC,
cs.LG,
cs.RO
Citations
1
Venue
arXiv.org
Last Checked
4 months ago
Abstract
Over the course of the last several years there was a strong interest in application of modern optimal control techniques to the field of character animation. This interest was fueled by introduction of efficient learning based algorithms for policy optimization, growth in computation power, and game engine improvements. It was shown that it is possible to generate natural looking control of a character by using two ingredients. First, the simulated agent must adhere to a motion capture dataset. And second, the character aims to track the control input from the user. The paper aims at closing the gap between the researchers and users by introducing an open source implementation of physics based character control in Unity framework that has a low entry barrier and a steep learning curve.
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