Does it matter how well I know what you're thinking? Opponent Modelling in an RTS game
June 15, 2020 Β· Declared Dead Β· π IEEE Congress on Evolutionary Computation
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Authors
James Goodman, Simon Lucas
arXiv ID
2006.08659
Category
cs.AI: Artificial Intelligence
Citations
6
Venue
IEEE Congress on Evolutionary Computation
Last Checked
4 months ago
Abstract
Opponent Modelling tries to predict the future actions of opponents, and is required to perform well in multi-player games. There is a deep literature on learning an opponent model, but much less on how accurate such models must be to be useful. We investigate the sensitivity of Monte Carlo Tree Search (MCTS) and a Rolling Horizon Evolutionary Algorithm (RHEA) to the accuracy of their modelling of the opponent in a simple Real-Time Strategy game. We find that in this domain RHEA is much more sensitive to the accuracy of an opponent model than MCTS. MCTS generally does better even with an inaccurate model, while this will degrade RHEA's performance. We show that faced with an unknown opponent and a low computational budget it is better not to use any explicit model with RHEA, and to model the opponent's actions within the tree as part of the MCTS algorithm.
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