Using Collaborative Filtering to Recommend Champions in League of Legends
June 17, 2020 Β· Declared Dead Β· π 2020 IEEE Conference on Games (CoG)
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Authors
Tiffany D. Do, Dylan S. Yu, Salman Anwer, Seong Ioi Wang
arXiv ID
2006.10191
Category
cs.HC: Human-Computer Interaction
Citations
6
Venue
2020 IEEE Conference on Games (CoG)
Last Checked
4 months ago
Abstract
League of Legends (LoL), one of the most widely played computer games in the world, has over 140 playable characters known as champions that have highly varying play styles. However, there is not much work on providing champion recommendations to a player in LoL. In this paper, we propose that a recommendation system based on a collaborative filtering approach using singular value decomposition provides champion recommendations that players enjoy. We discuss the implementation behind our recommendation system and also evaluate the practicality of our system using a preliminary user study. Our results indicate that players significantly preferred recommendations from our system over random recommendations.
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