Reflection in Game-Based Learning: A Survey of Programming Games

June 18, 2020 ยท The Cartographer ยท ๐Ÿ› International Conference on Foundations of Digital Games

๐Ÿ“š THE CARTOGRAPHER: The Cartographer
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"Title-pattern auto-detect: Reflection in Game-Based Learning: A Survey of Programming Games"

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Authors Jennifer Villareale, Colan F. Biemer, Magy Seif El-Nasr, Jichen Zhu arXiv ID 2006.10793 Category cs.HC: Human-Computer Interaction Citations 27 Venue International Conference on Foundations of Digital Games Last Checked 2 days ago
Abstract
Reflection is a critical aspect of the learning process. However, educational games tend to focus on supporting learning concepts rather than supporting reflection. While reflection occurs in educational games, the educational game design and research community can benefit from more knowledge of how to facilitate player reflection through game design. In this paper, we examine educational programming games and analyze how reflection is currently supported. We find that current approaches prioritize accuracy over the individual learning process and often only support reflection post-gameplay. Our analysis identifies common reflective features, and we develop a set of open areas for future work. We discuss these promising directions towards engaging the community in developing more mechanics for reflection in educational games.
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