Better approximation algorithms for maximum weight internal spanning trees in cubic graphs and claw-free graphs

June 22, 2020 Β· Declared Dead Β· πŸ› Workshop on Algorithms and Computation

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Authors Ahmad Biniaz arXiv ID 2006.12561 Category cs.DS: Data Structures & Algorithms Cross-listed cs.DM Citations 1 Venue Workshop on Algorithms and Computation Last Checked 4 months ago
Abstract
Given a connected vertex-weighted graph $G$, the maximum weight internal spanning tree (MaxwIST) problem asks for a spanning tree of $G$ that maximizes the total weight of internal nodes. This problem is NP-hard and APX-hard, with the currently best known approximation factor $1/2$ (Chen et al., Algorithmica 2019). For the case of claw-free graphs, Chen et al. present an involved approximation algorithm with approximation factor $7/12$. They asked whether it is possible to improve these ratios, in particular for claw-free graphs and cubic graphs. We improve the approximation factors for the MaxwIST problem in cubic graphs and claw-free graphs. For cubic graphs we present an algorithm that computes a spanning tree whose total weight of internal vertices is at least $\frac{3}{4}-\frac{3}{n}$ times the total weight of all vertices, where $n$ is the number of vertices of $G$. This ratio is almost tight for large values of $n$. For claw-free graphs of degree at least three, we present an algorithm that computes a spanning tree whose total internal weight is at least $\frac{3}{5}-\frac{1}{n}$ times the total vertex weight. The degree constraint is necessary as this ratio may not be achievable if we allow vertices of degree less than three. With the above ratios, we immediately obtain better approximation algorithms with factors $\frac{3}{4}-Ξ΅$ and $\frac{3}{5}-Ξ΅$ for the MaxwIST problem in cubic graphs and claw-free graphs of degree at least three, for any $Ξ΅>0$. In addition to improving the approximation factors, the new algorithms are relatively short compared to that of Chen et al.. The new algorithms are fairly simple, and employ a variant of the depth-first search algorithm that selects a relatively-large-weight vertex in every branching step. Moreover, the new algorithms take linear time while previous algorithms for similar problem instances are super-linear.
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