GramGAN: Deep 3D Texture Synthesis From 2D Exemplars
June 29, 2020 Β· Declared Dead Β· π Neural Information Processing Systems
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Authors
Tiziano Portenier, Siavash Bigdeli, Orcun Goksel
arXiv ID
2006.16112
Category
cs.CV: Computer Vision
Cross-listed
cs.GR
Citations
28
Venue
Neural Information Processing Systems
Last Checked
3 months ago
Abstract
We present a novel texture synthesis framework, enabling the generation of infinite, high-quality 3D textures given a 2D exemplar image. Inspired by recent advances in natural texture synthesis, we train deep neural models to generate textures by non-linearly combining learned noise frequencies. To achieve a highly realistic output conditioned on an exemplar patch, we propose a novel loss function that combines ideas from both style transfer and generative adversarial networks. In particular, we train the synthesis network to match the Gram matrices of deep features from a discriminator network. In addition, we propose two architectural concepts and an extrapolation strategy that significantly improve generalization performance. In particular, we inject both model input and condition into hidden network layers by learning to scale and bias hidden activations. Quantitative and qualitative evaluations on a diverse set of exemplars motivate our design decisions and show that our system performs superior to previous state of the art. Finally, we conduct a user study that confirms the benefits of our framework.
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