Towards Game-Playing AI Benchmarks via Performance Reporting Standards
July 06, 2020 Β· Declared Dead Β· π 2020 IEEE Conference on Games (CoG)
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Authors
Vanessa Volz, Boris Naujoks
arXiv ID
2007.02742
Category
cs.AI: Artificial Intelligence
Citations
5
Venue
2020 IEEE Conference on Games (CoG)
Last Checked
4 months ago
Abstract
While games have been used extensively as milestones to evaluate game-playing AI, there exists no standardised framework for reporting the obtained observations. As a result, it remains difficult to draw general conclusions about the strengths and weaknesses of different game-playing AI algorithms. In this paper, we propose reporting guidelines for AI game-playing performance that, if followed, provide information suitable for unbiased comparisons between different AI approaches. The vision we describe is to build benchmarks and competitions based on such guidelines in order to be able to draw more general conclusions about the behaviour of different AI algorithms, as well as the types of challenges different games pose.
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