Tabletop Roleplaying Games as Procedural Content Generators
July 12, 2020 Β· Declared Dead Β· π International Conference on Foundations of Digital Games
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Authors
Matthew Guzdial, Devi Acharya, Max Kreminski, Michael Cook, Mirjam Eladhari, Antonios Liapis, Anne Sullivan
arXiv ID
2007.06108
Category
cs.AI: Artificial Intelligence
Citations
16
Venue
International Conference on Foundations of Digital Games
Last Checked
4 months ago
Abstract
Tabletop roleplaying games (TTRPGs) and procedural content generators can both be understood as systems of rules for producing content. In this paper, we argue that TTRPG design can usefully be viewed as procedural content generator design. We present several case studies linking key concepts from PCG research -- including possibility spaces, expressive range analysis, and generative pipelines -- to key concepts in TTRPG design. We then discuss the implications of these relationships and suggest directions for future work uniting research in TTRPGs and PCG.
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