Exploring Dynamic Difficulty Adjustment in Videogames
July 06, 2020 Β· Declared Dead Β· π CHILEAN Conference on Electrical, Electronics Engineering, Information and Communication Technologies
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Authors
Gabriel K. Sepulveda, Felipe Besoain, Nicolas A. Barriga
arXiv ID
2007.07220
Category
cs.AI: Artificial Intelligence
Citations
30
Venue
CHILEAN Conference on Electrical, Electronics Engineering, Information and Communication Technologies
Last Checked
4 months ago
Abstract
Videogames are nowadays one of the biggest entertainment industries in the world. Being part of this industry means competing against lots of other companies and developers, thus, making fanbases of vital importance. They are a group of clients that constantly support your company because your video games are fun. Videogames are most entertaining when the difficulty level is a good match for the player's skill, increasing the player engagement. However, not all players are equally proficient, so some kind of difficulty selection is required. In this paper, we will present Dynamic Difficulty Adjustment (DDA), a recently arising research topic, which aims to develop an automated difficulty selection mechanism that keeps the player engaged and properly challenged, neither bored nor overwhelmed. We will present some recent research addressing this issue, as well as an overview of how to implement it. Satisfactorily solving the DDA problem directly affects the player's experience when playing the game, making it of high interest to any game developer, from independent ones, to 100 billion dollar businesses, because of the potential impacts in player retention and monetization.
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