Improved algorithms for online load balancing
July 15, 2020 Β· Declared Dead Β· π Conference on Current Trends in Theory and Practice of Informatics
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Authors
Yaxiong Liu, Kohei Hatano, Eiji Takimoto
arXiv ID
2007.07515
Category
cs.DS: Data Structures & Algorithms
Cross-listed
cs.LG
Citations
3
Venue
Conference on Current Trends in Theory and Practice of Informatics
Last Checked
4 months ago
Abstract
We consider an online load balancing problem and its extensions in the framework of repeated games. On each round, the player chooses a distribution (task allocation) over $K$ servers, and then the environment reveals the load of each server, which determines the computation time of each server for processing the task assigned. After all rounds, the cost of the player is measured by some norm of the cumulative computation-time vector. The cost is the makespan if the norm is $L_\infty$-norm. The goal is to minimize the regret, i.e., minimizing the player's cost relative to the cost of the best fixed distribution in hindsight. We propose algorithms for general norms and prove their regret bounds. In particular, for $L_\infty$-norm, our regret bound matches the best known bound and the proposed algorithm runs in polynomial time per trial involving linear programming and second order programming, whereas no polynomial time algorithm was previously known to achieve the bound.
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